Hugh Bonneville - Digi Double - MetaHuman Christmas Karma 2025

I was involved in almost every aspect of this Digi Double of Hugh Bonnevilles ghosts. From scan clean up to refinement and detailing for LookDev. Base clothing was done by another Artist and then passed on my myself for further refinement on modeling/UV's and texturing. Groom was handled by another artist completely. Chains were textured using Substance Painter. FACS-based facial capture was used for blendshapes/poses to achieve likeness. Textured using VFace with custom Zbrushes/textures. Clothing was textured using a mix of substance designer/painter to further push the mold and dust build up on the suit. LookDev was done in unreal 5. I worked on this project almost a year ago and still carry fond memories of the team effort and artistry that was involved.

Skull or Jaw dislocation  scene

Skull or Jaw dislocation scene